World civilization exhibition at immense scale in individuals and their actions to build the world
A sweet, language-aware AI which utilizes machine leaning and natural language processing algorithms,
to process large volumes of text, and API information from Google, wikipedia, Twitter, etc.
I developed a full 4X strategy game for Android (OpenGL ES) with linear algebra, rendering pipelines, and intricate game systems.
I deployed a 63 class/35,000+ SLOC LWJGL game engine single-handedly in high school.
Inspired by many RPGs, I built a massive archipelago world. What remains of the project:
beautiful landscapes, feudal island castles, underground magma chambers...
(There's more work of this style in my technical drawings.)
Developed during my internship at ROBLOX.
I built a roguelike (generated worlds, permadeath) while I was a rising junior in high school.